Category: Projects

‘Arcade’ – Sinclair Spectrum White Lightning Feature – Part 3

This is the third (and final) part in a series of Spectrum White Lightning articles originally written in the late 1980s (when I was a teenager) for inclusion in our ZX Spectrum fanzine, ‘Arcade’. Having re-read my scribblings almost 30 years later, I don’t pretend to understand any of it. It might be useful. It… Read More »


‘Arcade’ – Sinclair Spectrum White Lightning Feature – Part 2

This is part two in a series of Spectrum White Lightning articles originally written in the late 1980s (when I was a teenager) for inclusion in our ZX Spectrum fanzine, ‘Arcade’. Having re-read my scribblings almost 30 years later, I don’t pretend to understand any of it. It might be useful. It might not. If… Read More »


‘Arcade’ – Sinclair Spectrum White Lightning Feature – Part 1

This is part one an a series of Spectrum White Lightning articles originally written in the late 1980s (when I was a teenager) for inclusion in our ZX Spectrum fanzine, ‘Arcade’. Having re-read my scribblings almost 30 years later, I don’t pretend to understand any of it. It might be useful. It might not. If… Read More »


Sinclair ZX Spectrum ‘Zynaps’ Review – A Fragment

Zynaps is an arcade shoot-em-up computer game produced by Hewson Consultants and released in 1987 for the Sinclair ZX Spectrum personal computer (and other platforms). As one of our favourite titles, we decided to include a review for Zynaps as part of one of the first issues of our Spectrum fanzine, ‘Arcade’. The text below… Read More »


‘Arcade’ – A Sinclair ZX Spectrum Fanzine

In the mid-1980s, I was a computer-obsessed teenager. The computer was Sir Clive Sinclair’s rubber-keyed wonder, the ZX Spectrum. Like other devotees, I possessed piles of Spectrum games, magazines (Sinclair User, Crash, Your Sinclair), and more peripherals than you could shake a Kempston joystick at. I spent countless hours playing games, reading about games, typing… Read More »


3D Logo – Blender

More learning and experimenting with my new favourite piece of software, Blender. Following Oliver Villar’s Blendtuts.com tutorial, I picked up some useful skills, particularly creating shapes using the bezier curve and handle types.The logo outline was created in Adobe Illustrator, set as a back ground image in Blender and then traced using bezier curves. You… Read More »