Category: DAT503 – Reflexive Design

DAT503 – Urban API – Plymouth Bomb Sight

Brief: Urban API is a live project. The project will generate an open real-time intervention or map of the city. The project should map or challenge the city as complex cultural, political and social phenomenon or the project should hack the city in its functions as a whole or aspects of it. The Project has… Read More »


DAT503 – “Resistance is Futile” – Paper Review

“Resistance is futile’”: reading science fiction alongside ubiquitous computing Authors: Paul Dourish, Genevieve Bell Published: 15 May 2013 This paper asserts that design-oriented thinking is a collective imagining influenced by both the prevalence of science fiction in the cultural backdrop of the ubiquitous computing research community, and by its inherent preoccupation with visions of near-future technology… Read More »


DAT503 – On Broadway – Paper Review

“Dr. Lev Manovich is one the leading theorists of digital culture worldwide, and a pioneer in the application of data science for analysis of contemporary culture.” (http://manovich.net/index.php/about) One of “25 People Shaping the Future of Design” (complex.com) “Lev Manovich used his first computer in 1977, after two years of writing programs on paper for a programming class in… Read More »



DAT503 – Reflexive Design Workshop 1 – Psychogeography

Psychogeography Definitions: Psychogeography “the study of the precise laws and specific effects of the geographical environment, consciously organised or not, on the emotions and behaviour of individuals.” (https://en.wikipedia.org/wiki/Psychogeography) Dérive: “Debord defines the dérive as “a mode of experimental behavior linked to the conditions of urban society: a technique of rapid passage through varied ambiances.” It… Read More »


DAT503 – Reflexive Design Workshop 2 – Collaborative Art

Chinese Whispers This workshop commenced with a standard Chinese Whispers activity. “Chinese whispers is an internationally popular game, in which one person whispers a message to the ear of the next person through a line of people until the last player announces the message to the entire group. Errors typically accumulate in the retellings, so the statement announced by… Read More »