Today we were introduced to the Processing programming language (http://www.processing.org). Working through six practical tasks, we became familiar with: Declaring variables names and their types e.g. String, int and float Assigning values to variables Performing calculations using mathematical operators e.g. addition and multiplication Outputting to the console, including concatenation Commenting code The final Processing code… Read More »
Brief: Manufacture an animated show reel that displays the skills you have learnt from this module. This is the format for submitting your animation tests, experiments, graphics designs and After Effect’s exploration in and out of the practical sessions. Each asset implemented must be your own work and individual to you. The show case of animated… Read More »
Following on from my Character Animation Walk Cycle post, the character animation After Effects composition was placed as a layer in a new composition. This will be used to place the walking character in a 3D layered environment with a camera move and lighting effects. Time remapping is enabled for the character animation nested composition… Read More »
Brief: Create a movie poster, using a composite of different images in Photoshop. Photos should be professionally cut-out, manipulated and blended together to create a carefully crafted and well justified design. The movie you’re designing this marketing poster for is a documentary about a topical world issue that is important you. It should work as… Read More »
For the character animation walk cycle task, my intention was that the character that I created during the vector character design session would used in After Effects to generate a walk cycle animation. However, this proved impractical and too time consuming, so I created a simplified character. In Illustrator, the separate elements of the character… Read More »
Today we were tasked with hand sketching our own character with the aim of placing this in Adobe Illustrator to convert to a vector character design by hand.