By embedding technology in items such as clothing and jewellery, the wearables movement aims to make smart clothes and devices that enhance everyday life.
Working in groups, and using the fablab and workshop equipment and maker technologies we explore in the class, your task is to produce a piece of wearable technology which will be presented as part of a DAT fashion show. Continue reading “DAT506 – Assignment Part 1 – Smart Cycling Jacket”
Your task is to link virtual and physical technology in an artistic, thoughtful, engaging and/or playful way. Create a system where a real object controls something on the web, or virtual data controls a real object. Be imaginative and creative and have fun. You might think of it as real-world data visualisation, or using physical objects to make a comment on virtual processes. Continue reading “DAT 406 – Assignment Part 1 – Twitter Balloons”
This is the result of a practical task with Arduino that uses a potentiometer to vary the flashing speed of an LED. The code listed in this article takes the analogue input from the potentiometer. This value is then used to vary the time between the LED being on and being off.
Continue reading “DAT 406 – Arduino: Potentiometer-controlled LED”