DAT503 – “Resistance is Futile” – Paper Review

The Esper machine, from Bladerunner
“Resistance is futile’”: reading science fiction alongside ubiquitous computing

Authors: Paul Dourish, Genevieve Bell
Published: 15 May 2013

This paper asserts that design-oriented thinking is a collective imagining influenced by both the prevalence of science fiction in the cultural backdrop of the ubiquitous computing research community, and by its inherent preoccupation with visions of near-future technology and alternative technology. Continue reading “DAT503 – “Resistance is Futile” – Paper Review”

DAT503 – On Broadway – Paper Review

Lev Manovich
Lev Manovich

“Dr. Lev Manovich is one the leading theorists of digital culture worldwide, and a pioneer in the application of data science for analysis of contemporary culture.”


One of “25 People Shaping the Future of Design” (complex.com)

“Lev Manovich used his first computer in 1977, after two years of writing programs on paper for a programming class in Moscow. His code was impeccable, but when he typed it in, the machine spat back a failure message. He’d never used a computer keyboard before, and had typed O’s instead of zeroes. Continue reading “DAT503 – On Broadway – Paper Review”

DAT503 – Reflexive Design Workshop 3 – Sound

We were asked, in groups, to venture out to record our own sounds, voices and atmospheres and then assemble them into a creative soundscape. We were also encouraged to add raw data via Audacity software as a way of producing a sonification of data – to bring data out of the digital realm and into the physical via the medium of sound.

This is the completed piece: Continue reading “DAT503 – Reflexive Design Workshop 3 – Sound”

DAT503 – Reflexive Design Workshop 2 – Collaborative Art

Chinese Whispers

This workshop commenced with a standard Chinese Whispers activity.

“Chinese whispers is an internationally popular game, in which one person whispers a message to the ear of the next person through a line of people until the last player announces the message to the entire group. Errors typically accumulate in the retellings, so the statement announced by the last player differs significantly from that of the first player, usually with amusing or humorous effect. Reasons for changes include anxiousness or impatience, erroneous corrections, the difficult-to-understand mechanism of whispering, and that some players may deliberately alter what is being said to guarantee a changed message by the end of the line.”


Continue reading “DAT503 – Reflexive Design Workshop 2 – Collaborative Art”

DAT503 – Reflexive Design Workshop 1 – Paul Klee

Paul Klee – “Drawing is taking a line for a walk”

“Whereas Picasso, Matisse, even Mondrian and Kandinsky concentrated on abstracting from perceived reality, Klee began with a point, extended it into a line and famously took it for a walk wherever it wished to go. The exact stage at which this abstract construct began to suggest an image was not premeditated.”

(https://www.timeshighereducation.com/books/taking-klees-line-for-a-walk/167355.article) Continue reading “DAT503 – Reflexive Design Workshop 1 – Paul Klee”

DAT506 – Assignment Part 1 – Smart Cycling Jacket

The Brief

By embedding technology in items such as clothing and jewellery, the wearables movement aims to make smart clothes and devices that enhance everyday life.

Working in groups, and using the fablab and workshop equipment and maker technologies we explore in the class, your task is to produce a piece of wearable technology which will be presented as part of a DAT fashion show. Continue reading “DAT506 – Assignment Part 1 – Smart Cycling Jacket”

DAT 504 – Assignment – Time Bank Web Application

The Brief: Time Bank Web Application

Your team has been contracted to produce an interactive web application, for a newly set up Time Bank.

Key timebanking principles are:

  • People list the skills and experience which they can offer and those that they may need.
  • Everyone’s skills are valued equally – one hour always equals one time credit.
  • Everyone agrees to both give and to receive help, to earn and to spend their time credits.
  • A record is kept of all the time credits earned and spent.
  • Everyone is encouraged to spend their time credits to allow others the chance to make a difference and feel needed.

Continue reading “DAT 504 – Assignment – Time Bank Web Application”