This is the third (and final) part in a series of Spectrum White Lightning articles originally written in the late 1980s (when I was a teenager) for inclusion in our ZX Spectrum fanzine, ‘Arcade’. Having re-read my scribblings almost 30 years later, I don’t pretend to understand any of it. It might be useful. It might not. If you do find it useful or, at least, interesting, please leave a comment below.
From the user manual:
“White Lightning is a high level development system for the Spectrum 48K. It is aimed primarily at the user who has commercial games writing in mind and has the patience to learn a sizeable new language. It is not a games designer and stunning results probably won’t be produced overnight, but it does have the power and flexibility to produce software of a commercial standard (with a little perseverance!). ” Continue reading “‘Arcade’ – Sinclair Spectrum White Lightning Feature – Part 3”