Your task is to create a ‘splash’ webpage that self-promotes you and your professional practice. The webpage must be built from scratch (i.e. not using a content management system) using:
- The structure of HTML elements
- Be aesthetically styled by CSS
- Contain a custom built contact-me form
Basic content for the webpage (text and imagery) will be provided by yourself. However, in consideration to global limitations on accessibility and bandwidth the page weight has been limited to 500k. Continue reading DAT 404 – Assignment – Professional Practice Web Site
In preparation for completing the assignment for DAT 404 (Web Technologies), we were tasked with investigating web site design and splash page design for our chosen professional practice and then mocking up a number of our own designs.
My chosen professional practice is the field of visual effects and, to that end, I took at look at the following visual effects provider web sites… Continue reading DAT 404 – Web Technologies Assignment Preparation
Brief: Your task is to link virtual and physical technology in an artistic, thoughtful, engaging and/or playful way. Create a system where a real object controls something on the web, or virtual data controls a real object. Be imaginative and creative and have fun. You might think of it as real-world data visualisation, or using physical objects to make a comment on virtual processes. Continue reading DAT 406 – Assignment Part 1 – ‘Realising the Virtual’
More learning and experimenting with my new favourite piece of software, Blender. Following Oliver Villar’s Blendtuts.com tutorial, I picked up some useful skills, particularly creating shapes using the bezier curve and handle types. Continue reading 3D Logo – Blender
Some time ago, I was just starting out with Maxon’s Cinema 4D application and followed along with this tutorial, both as a learning exercise and because I liked the end result.
Now having had a taste of Blender as part of my DAT406 university assignment, I was keen to repeat the learning process and so decided to use the same tutorial. This time I would apply the techniques, albeit it in a slightly less polished and refined form than in Joe’s tutorial, to Blender. This is the result… Continue reading Groundbreaking Logo – Blender
Brief: Your task within your groups is to create an animation using Blender suitable for easy playback within the Immersive Vision Theatre (IVT) exploring the theme of the multiverse. Continue reading DAT 406 – Assignment Part 2 – ‘The Multiverse’
This is the result of a practical task with Arduino that uses a potentiometer to vary the flashing speed of an LED. The code listed in this article takes the analogue input from the potentiometer. This value is then used to vary the time between the LED being on and being off.
Continue reading DAT 406 – Arduino: Potentiometer-controlled LED
Steering wheels and pedals of a car
A car steering wheel is circular: a shape that invites rotation. The steering wheel can be rotated both left and right and this movement results in a corresponding movement of the car’s wheels allowing the driver to make changes of direction. The size of the steering wheel affords the easy placement of the driver’s hands. There is a mechanical limitation to the extent that the steering wheel can be rotated. It cannot be rotated in one direction indefinitely. There are generally limits of the speed that the wheel can be rotated so that opportunities for rapid changes of direction are limited.
The pedals of a car are placed to allow the feet of a seated driver to operate them. On a manual car, the pedals are placed (from left to right): clutch, brake and accelarator. This layout is used, possibly due to the majority of people being right footed and an important function of the pedals is to accelerate the car, hence the accelator being the right-most pedal. The pedals only move on one axis: up and down. Pressing down on any car pedal actuates the function of that pedal, whilst releasing a pedal has the opposite affect, e.g. releasing the accelerator, stops power going to the wheels.
Brief: Your task in this final week of the module is to build a basic version of the classic Space Invaders Arcade game using the Processing programming language.
Continue reading DAT 405 – Assignment – Space Invaders
Today we were introduced to the Processing programming language (http://www.processing.org).
Working through six practical tasks, we became familiar with:
- Declaring variables names and their types e.g. String, int and float
- Assigning values to variables
- Performing calculations using mathematical operators e.g. addition and multiplication
- Outputting to the console, including concatenation
- Commenting code
Continue reading DAT 405 – Week 1 – Processing Programming Language